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NAV HIV
The Generals General Tso's Alliance
1163
|
Posted - 2014.03.18 12:29:00 -
[1] - Quote
- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV)
- Swarms = useless
- FG = only for heavy suits.
- AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear
- Damage mods = getting nerfed (Less damage from Swarms and FG)
- Cost of AV > Cost of Tanks (Compare SP and ISK both)
- Effectiveness of AV = LOL
- Effectiveness of Tank = Every tom, **** and harry can have one
And you need l33t tanking skills to survive... Right
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NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:41:00 -
[2] - Quote
Cenex Langly wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right I clearly recall your entire squad, yesterday, spamming tanks and dropships. Needless to say after that match I logged out of dust. Your squad ruined my 3 match streak of no tanks being deployed on either side... Dust was fun for a moment...
I'm sorry about that. But my point exactly. All three of those tankers were just playing around with tanks, Not even considered tankers... So if you had AV that worked against non tanking tankers, things would've been different |
NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:43:00 -
[3] - Quote
Derpty Derp wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right Forge gun doesn't count because you need a heavy slot? Now I'm not a fan of tanks & I want them nerfed to ****, but this is stupid, shall we dismiss the rail rifle as being an anti infantry weapon because it requires a light weapon slot, which not all suits can equip? You've also forgotten the Laser cannon, it may be difficult to use, but some people can make it quite effective. You also forgot remote explosives, which even without an LAV attached to them are quite effective, even if you can't be bothered to stick them to the tank, or leave them on the floor until a tank drives over it, you can also attach them to a dropship, park it on top of them, then climb out and detonate... Boom! Tanks are fine, it's damage mods, large turrets & armour repair modules that are the problem... Price could possibly use an increase.
Can i equip a FG on my Assault Suit ?! --- NO Should i have an alternative ?! --- Yes Swarms ?! --- Sure if it worked ( I want my SP back for it)
I mentioned REs ... Please read....
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NAV HIV
The Generals General Tso's Alliance
1172
|
Posted - 2014.03.18 19:44:00 -
[4] - Quote
Korvin Lomont wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Unless the Pilot is smart and brings either another (or two or three) tanks to support him, or has supporting Infantry. The thing is in the current state you can beat stupid tankers with teamwork with ease (you can also solo them). But against smart Pilots working together AV is helpless, the same is true if the Pilot brings some Infantry with them... So in general 5 Tanks > 5 AV (assuming both either work together or solo) 1 Tank 4 AI infantry men > 5 AV (assuming both sides work together) That leads to 5 of Team A > 5 of Team B this is a problem as long as we have equal team sizes....
I think the current limit is 6-7 tanks ?! How many AVs would we need for that ?! |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:50:00 -
[5] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles
All your points just proves what i wanted to say... AV is **** and will remain so.. and tankers will look for more crutches cause 5k hp vs 600hp would always sound good to those who needs it the most...
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NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:51:00 -
[6] - Quote
Copharus Arkana wrote:Bax Zanith wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right Well, I really didn't want to do this, but it looks like I'll have to spek into rail tanks to fight tank spame now. Stay the **** out of our tanks you scrub! Just use a SL and team work. You will be fine.
My 2mil SP swarm can't tickle a SOMA!!! So yes i'm a 42 mil SP Scrub lol |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:52:00 -
[7] - Quote
Dauth Jenkins wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right No weapon is useless. Swarms just require a bit too much team work. It takes 4 mlt swarms to scare a tank
How many swarms for 2,3 or even 5 tanks on at the same time ?! |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:53:00 -
[8] - Quote
Benjamin Ciscko wrote:Atiim wrote:Xirian Fin wrote:i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it out and ask for help taking it out. tanks are very hard to solo on foot. it can be done cause I have seen it. but in pubs when u are soloing it it becomes hard. I just learn to avoid the roads and trails when tanks are on the field. I will agree that milita tanks are just a little op but I don't think u should be able to easily solo a tank. Nor should you be able to easily solo AV inside a tank. When he is 200m away on a tower constantly jumping back or hanging back with a breach jumping forward and then retreating back to charge some AV are quite impossible to kill.
Isn't it better than Redline rail tankers ?! Atleast these forge gunners are inside the map... |
NAV HIV
The Generals General Tso's Alliance
1173
|
Posted - 2014.03.18 19:54:00 -
[9] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:NAV HIV wrote:- Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of nades i hear - Damage mods = getting nerfed (Less damage from Swarms and FG) - Cost of AV > Cost of Tanks (Compare SP and ISK both) - Effectiveness of AV = LOL - Effectiveness of Tank = Every tom, **** and harry can have one And you need l33t tanking skills to survive... Right 1.They generally are, if my main turret is weaker than the portable handheld version then something is wrong tho the breach FG is lovely to use 2. Against shield and shiny tanks 3. Made for heavy suits in mind, this is not medium frame 514 no matter how much you cry about it 4. Secondary AV weapon for extra damage, also still home in on target and never miss, want more damage? then get rid of the auto seeking crutch so your aim actually has to do the work 5. Its mainly to improve TTK for infantry 6. ISK is not a factor - Well thats what AV used to say when it was 20k worth of AV nades able to kill a 2mil tank but now the shoe is on the other foot and they dont like it 7. My FG still works, so does swarms that i have seen, also proxy can but are not used and RE work very well, AV nades are good at getting a bit more damage in 8. MLT tanks effective, thats something you dont say everyday So far 3 months of lovely vehicles Well we once had dumbfire swarms...apart from that the lock on mechanic makes swarms a niche weonon they can only be used against vehicles whereas the forges allows AI as well....
Swarms vs tank
It's like the Road runner show... |
NAV HIV
The Generals General Tso's Alliance
1175
|
Posted - 2014.03.19 12:35:00 -
[10] - Quote
True Adamance wrote: If I could weigh im at all on this conversation I would suggest to Atiim that he remember first, and my statement comes in two parts, that we are firing cannon much larger than anything you have access to, and as such infantry being HIT, by that will suffer from the forces of that cannon as they do in ALL FPS games.......BUT I hear what you are saying. AV should have a means to solo, with EFFORT, an HAV unit.
The fact they cannot I somewhat attribute to map design primarily as we do not have urban environments and or areas with significant cover to allow you proper position to take advantage of your fire power and mobility to outmanoeuvre us.
However I stand by, and all will, the need for AV engagement zones and HAV engagement zones to over lap allowing both sides the capacity to engage and destroy one another.
I cannot support the manipulation of natural efficiencies of weapons to make certain types more effective against certain vehicle types....that is breaking of immersion and not a fair or balanced game mechanic.
I can support a slight AV damage buff to compensate for the nerf of damage modules, that to me make sense.
I heavily support the tweaking of HAV themselves to balance around static AV values.
Disclaimer: I too am not satisfied with the balance between AV and HAV.....but I also do not want to see balance revert to something like 1.3-1.5 where HAVers could not see the source of AV, nor engage it. That I felt was poor mechanics.
Very well said... We don't need to change the vehicle stats or anything. May be change the cost of Sica and Somas and make the SP requirement slightly higher to gain access to Gunlogi and Madrugar ?! This way only people driving Madrugars are gunlogis would be the players who really invested time and effort to gain access to the vehicle. Not your typical Maddy and Gaunlogi with mlt blaster and Mlt rail peeps....
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NAV HIV
The Generals General Tso's Alliance
1175
|
Posted - 2014.03.19 13:37:00 -
[11] - Quote
Charlotte O'Dell wrote:nerf it buff its counter.
Wouldn't be a wise choice. Would have to support AV is OP threads then lol
Tank stats are great. Just no proper counter to it. Specially if there are 2 or more tanks |
NAV HIV
The Generals General Tso's Alliance
1187
|
Posted - 2014.03.20 12:57:00 -
[12] - Quote
The Robot Devil wrote:True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time.
Forget about PC. Both sides have equal amount of tanks usually.
Please help me out with this >
If i am in a Dom/Ambush/Skirmish with a full squad and the opponents spam 5 tanks.... What kind of strategy would you suggest if i want to win the game...
- Ambush depends on which team deploys the first tank
- I need to cap the objective in a dom to have chance at winning. with only 6 players in the squad if i have 3 proto AVers i'm left with 3 other players with random blueberries. You are going to need more than 3 to fight a Maddy or Gunlogi... So what are you supposed to do with the other 4 tanks and 11 red dots. ?! If you need the one guy from the squad to support the Avers, you would be left with 2 players. Assuming they are beastly slayers... They'd still need to fight 11 Red dots.. How ?! The answer would be a fully loaded slayer suit which could cost from 100k to 220k... (Still more expensive than a SOMA/SICA) They would die multiple times cause 5 tanks on the field, one of them are bound to hit them even if 11 red dots can't... If one of those slayers die more than twice, even if they win the match they'd be at loss of ISK... 2 Deaths would be close to a well fitted Maddy or Gunlogi.... So it's easy to preach and yell about team work. But really a tank which can roam around and do whatever and costs less than a dropsuit
- Skirmish you can still hide and run. But Tanks generate a lot of free SP by blowing up uncapped turrets which wouldn't een fire back at them. (Turrets are free points for tanks btw, too easy to kill) Hence, easy orbital strike. How Are you supposed to defend 3 out of 5 objectives with 5 tanks roaming around ?!
So balance is :
2.5 mil SP + for a proto suit 2 mil + SP for proto weapon/AV Few million SP for dropsuit upgrades Minimum of 100k ISK per loadout
vs
0 SP for tanks less than 100k for a SOMA SICA
Winner ?! Wanna take a wild guess ?!
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NAV HIV
The Generals General Tso's Alliance
1187
|
Posted - 2014.03.20 13:08:00 -
[13] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:The Robot Devil wrote:True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time. Forget about PC. You cant forget about PC PC is generally the most balanced mode we can find If you break a role/playstyle for pubs then it becomes useless for PC
PC you have 16 of your players. so you can afford to spam tanks too, which makes it irrelevant when it comes to the real issue between Tank and AV balance.... Which btw is far from balanced... Nice try btw... Would've expected that kinda answer from spkr not you. You are a good tanker, so i don't see why you need to act like a ***** and keep pushing for more crutches... You of all people should know the difference..
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NAV HIV
The Generals General Tso's Alliance
1188
|
Posted - 2014.03.20 13:15:00 -
[14] - Quote
Tech Ohm Eaven wrote:The Robot Devil wrote:True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time. No. It results in a massive isk loss for the AV with many infantry deaths and with so many infantry going av this gives the enemy an infantry advantage resulting in a few dead tanks but a lost match for the side trying to kill the tanks. A defeat screen is never fun plus toss in lost isk and for many it becomes talk to the sig.
Very true... WInning is the target... So what would the answer be this time ?1 We should all wear Heavy suits with FG and try to fight infantry and vehicles at the same time ?! OR we should all get in a Free LAV with Remotes ?! |
NAV HIV
The Generals General Tso's Alliance
1188
|
Posted - 2014.03.20 13:38:00 -
[15] - Quote
The Robot Devil wrote:Tech Ohm Eaven wrote:The Robot Devil wrote:True Adamance wrote:Yeah....I know this is anecdotal but I am noticing the difference between when our squads are working together and how that affects my HAV and what happens when it doesn't. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I've have always been saying that teamwork makes a huge difference when fighting vehicles but of course I am just a scrub or some other word intended to insult me or dissuade me. It is not even worth trying to argue that working together is better than running solo and hiding. I see vehicles explode all the time from all types of AV weapons but that doesn't matter because if it isn't soloable then it is broken. A squad of six advanced geared mercs with three in AV and three supporting will wreck almost any vehicle pretty quickly when they are working as a team and coordinating attacks. Yes, multiple vehicles are tough and yes the squad needs to be supported but it can be done and is done all the time. No. It results in a massive isk loss for the AV with many infantry deaths and with so many infantry going av this gives the enemy an infantry advantage resulting in a few dead tanks but a lost match for the side trying to kill the tanks. A defeat screen is never fun plus toss in lost isk and for many it becomes talk to the sig. I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: I don't understand what you all will consider balanced, like BF where one stinger will kill a jet no prob? I am not saying things are balanced. What is the appropriate way to fix this, limit vehicles to one per match? I feel like we aren't being objective on how we think vehicles should be. Militia shouldn't invalidate higher tiers but the higher tiers shouldn't make militia useless. People say that three mercs is too many to fight a HAV but at the same time people have no problem popping almost any vehicle with three people. A good squad with flux, AV nades, RE or Prox mines can keep a vehicle at bay and still be very deadly. Pilots don't want us instapopping their vehicles but everyone else wants to solo the best fits. A proto fit militia HAV cost ISK and my 50k suit can just about handle it and sometime does destroy it. Where is the line that is considered balanced. People are too risk adverse, there is no pride in what they do and they only have short sighted complaints that they don't have a weapon that can defeat anything. Triple hardened HAVs are difficult but not impossible and anything but those are usually turned into ashed in no time. You can't win every time and if you think you can, want to or think that you should be able to then you are playing the wrong game. It is ok to lose, it is ok to go negative to accomplish a goal. Loss is part of New Eden and should be a learning experience not a viewed as being as being bad. Five vehicles on the field? Yeah, it should take at least three mercs to fight them. A squad of six against five vehicles? Sounds about right, that still leaves at least 10 per side on foot. Infantry do have disadvantages but so do vehicles, they can go where we can, they don't have the agility we do, they can't hide as well as we can, they don't have the same fields of view, they get stuck easier, they make much more noise and are easier to spot in the open, they can't fight multiple targets as easily as we can, they can hack objectives, they can't switch out fits as easily, they can't do many things we can do. I am not saying they are balanced. They have ups and downs and with tactics, teamwork and support can wreck infantry but the the same is true about infantry against vehicle. I am not saying they are perfectly balanced but when half a squad can kill almost any vehicle then it seems to be going in the right direction.
So you are saying that it is ok for people to spam the map with tanks, i just gave you an explanation of how almost every other match is in Dust right now. Any scrub can spam tanks and still make ISK and cause Havoc at the same time... RE's are not for AV purposes. Sadly that's the only effective AV right now... Proxy's ?! Other than free lavs, i haven't seen a proxy tank kill this build and i play everyday...
I play to win, not to see tanks playing need for speed in the map. We are faster than tanks ?! lol which game have you been playing ? !
Infantry can switch outfits as easily ?! I dont' recall, calling in my Assault drop suit for an AV suit without getting to a Supply depot. I can't recall my dropsuit and call another one in just by pressing a button and have full ammo. Must be nice to do so... But it takes a lot of skills to recall a tank and call another one in That recalling business has to stop, if a player calls a vehicle in, it should remain in the field till it's blown up...
Yes you can work a tripple hardened gunlogi with flux nades. But am i supposed to carry flux nades all the times with me now?! it's not like i can press a button and switch my suits on the go... |
NAV HIV
The Generals General Tso's Alliance
1190
|
Posted - 2014.03.20 13:42:00 -
[16] - Quote
Atiim wrote:shadow drake35 wrote:tanks arnt op tanks in real life dont go down in one shot kill them they are TANKS i am infintary and tanker but i do agree on tank prices are way to low but 1mill is to high lke 100-200k isk will be right inb4 Facts Tanks in real life do go down and 1 hit, and/or kills the entire crew inside.
can't recall them either lol |
NAV HIV
The Generals General Tso's Alliance
1190
|
Posted - 2014.03.20 13:43:00 -
[17] - Quote
"You break 1 playstyle just for pubs it generally becomes useless for PC
Pre 1.7 tanks were generally useless, AV could dominate them and they were just there to fight other tanks in general, some maps really not needed and since the tanks were there to fight other tanks it also left the infantry to fight the infantry so whoevers infantry won the battle they generally they won the game
Pubs doesnt have matchmaking or put squads vs squads, its 1 room and everyone gets chucked in
The academy needs to keep in players for longer, pub rooms need to have diff levels and matchmaking so squads fight each other and even lobbies by gear, give vehicles adv/proto version to balance with proto AV
The problems are here because we are missing things to begin with and original problems havnt been fixed and just have been left to get worse"
Honestly pre 1.7 swarms were stupid. That 180 degree swarms that would go around covers and such, but right now they are useless, they'll become even more useless in 1.8... FG right now is fine, i've seen people use FG mostly for vehicles, not infantry... CCP needs to do something, either fix AV according to vehicles or stop the spamming of it... |
NAV HIV
The Generals General Tso's Alliance
1205
|
Posted - 2014.03.20 19:25:00 -
[18] - Quote
shadow drake35 wrote:tanks arnt op tanks in real life dont go down in one shot kill them they are TANKS i am infintary and tanker but i do agree on tank prices are way to low but 1mill is to high lke 100-200k isk will be right
100k is still cheaper than an assault suit lol |
NAV HIV
The Generals General Tso's Alliance
1210
|
Posted - 2014.03.21 14:36:00 -
[19] - Quote
Godin Thekiller wrote:NAV HIV wrote:shadow drake35 wrote:tanks arnt op tanks in real life dont go down in one shot kill them they are TANKS i am infintary and tanker but i do agree on tank prices are way to low but 1mill is to high lke 100-200k isk will be right 100k is still cheaper than an assault suit lol Laptop is still cheaper than a iPhone
On that logic PS4 and and 3 is cheaper too lol |
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